
projects
On this page, you will find everything about the projects I have worked on. Hope you like it.

Stellar Glide
Stellar Glide is a physics-based lander game where precision and timing are everything. Across three handcrafted levels, you’ll test your piloting skills using intuitive controls to thrust and rotate your ship through increasingly difficult terrain. Inspired by the classics, reimagined with a clean and immersive visual style.
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Level 1 & 2: Practice and refine your movement mechanics in open, beginner-friendly zones.
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Level 3: Brave the Dark Planet — a challenging course of tight rocky spaces and low visibility. Use your ship’s spotlight to navigate and find the landing base.
Two Control Modes
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Standard Version – Keyboard/Gamepad controls:
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Hardware-Integrated Version
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Built using 3 piezoelectric pressure sensors, a PCF8591 ADC, and a Raspberry Pi Zero 2 W.
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The sensors detect physical pressure; if a predefined threshold is exceeded, it triggers the corresponding game action.
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Real-time communication is achieved using WebSocket, transmitting sensor data directly into Unity.
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This version serves as a proof-of-concept for accessible gameplay, tangible interfaces, and IoT-based game control systems.
Play the standard version: https://xabs343.itch.io/

A Mariner's Vow
A Mariner's Vow introduces players to a seasoned adventurer returning to his home after a year at sea. The anticipated reunion, however, shatters into a grim discovery: his once-peaceful village has been brutally overtaken by a band of ruthless pirates, leaving a trail of devastation and loss, including the lives of all he held dear. Now, fueled by profound grief and an unyielding thirst for retribution, the mariner embarks on a perilous quest to avenge his fallen kin and reclaim his ravaged home.
This project demonstrates a basic combat prototype built in Unreal Engine 5. It Contains 2 Levels:
Combat Prototype Level: Built using the Third Person Template, this level serves as a focused showcase of the core combat system, intelligent enemy AI behaviors, and essential UI elements. It lays bare the underlying mechanics that power the adventurer’s fight for survival and vengeance.
A Mariner's Vow Level: Expanding beyond the basic requirements, this level offers a tangible glimpse into the game’s potential narrative direction and atmosphere. Within this space, the core gameplay systems developed in the combat prototype level are implemented, providing a contextualized experience of the adventurer’s initial confrontation with the pirate threat and setting the stage for his vengeful journey.
Also visit my Itch.io page at: https://xabs343.itch.io/

Obstacle Runner
Thrilled to announce I just finished creating my first 3D game, a simple Obstacle Runner game made using Unreal Engine's Hour Of Code for assets and as a learning guide.
I wasn't satisfied with just following the basics, so I added my unique elements and obstacles to make it truly my own.
I think it turned out pretty fun!
This project was a fantastic learning experience. I dove into the engine's interface, level creation, actor manipulation, collision detection, and basics of blueprints -all wrapped up in building a functioning 3D game!
To share the experience, I uploaded the game to itch.io so you can all download and play it for yourselves! I'd love to hear your thoughts.
xabs343.itch.io/obstacle-runner
Any feedback on the game is highly appreciated!

Hit the barrel
Thrilled to share that I have completed my first game ever! It's a "Hit the Barrel" game, created using Unreal Engine 5's Blueprint system. Although it's a simple game, it represents a significant milestone in my journey of game development.
This project has ignited my passion for exploring Unreal Engine's vast capabilities, and I'm eager to expand my skill set and create a diverse portfolio of games.
Stay tuned for more projects